Fearsome Empire Attacker that shuts enemies down with stacking debuffs and permanent Target Locks
Deal Physical damage to target enemy and inflict Target Lock for 2 turns, which can't be Evaded or Resisted.
Target Lock: Inflict 2 Damage Over Time effects for 3 turns.
Damage: 41,964 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.6 | |
2 | 50 |
+5% Damage
1,250
5
|
1.68 |
3 | 60 |
+10% Damage
1,250
5
|
1.84 |
4 | 68 |
+15% Damage
3,750
5
5
|
2.08 |
5 | 73 |
+5% Damage
5,000
10
5
|
2.16 |
6 | 78 |
+10% Damage
12.5K
10
10
5
|
2.32 |
7 | 84 |
+15% Damage
21.2K
15
15
10
|
2.56 |
8 | 85 |
+30% Damage
73.8K
25
25
10
15
|
3.04 |
Gain 25% Turn Meter for each debuff on target enemy. Then, inflict Evasion Down and Ability Block on them for 2 turns, which can't be Evaded or Resisted.
Target Lock: Dispel all buffs and remove 100% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+2% Turn Meter gain
5,000
10
5
|
|
3 | 1 |
+2% Turn Meter gain
5,000
10
5
|
|
4 | 1 |
+2% Turn Meter gain
7,500
10
10
|
|
5 | 1 |
+2% Turn Meter gain
13.8K
15
10
5
|
|
6 | 1 |
+2% Turn Meter gain
21.2K
15
15
10
|
|
7 | 1 |
+5% Turn Meter gain
45K
20
20
15
5
|
|
8 | 1 |
This attack can't be Evaded or Resisted
78.5K
30
30
20
15
|
Target Locked enemies have -25% Tenacity and immediately regain Target Lock for 2 turns whenever Target Lock expires on them. In addition, Empire allies gain 15% Turn Meter whenever they attack a Target Locked enemy.
At the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement).
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
-2% Tenacity
1,250
5
|
|
3 | 60 |
-2% Tenacity
1,250
5
|
|
4 | 70 |
-2% Tenacity
5,000
10
5
|
|
5 | 75 |
-2% Tenacity
7,500
10
10
|
|
6 | 80 |
-2% Tenacity
13.8K
15
10
5
|
|
7 | 83 |
-5% Tenacity
32.5K
20
15
10
5
|
|
8 | 85 |
+5% Turn Meter gain; at the start of battle, if all allies are Empire, Inquisitorius, or Sith and TIE/IN Interceptor is in reinforcements, allied Empire Capital Ship cooldowns are reduced by 1 (including Call Reinforcement)
88.8K
25
25
10
20
|
Enter Battle: Inflict 3 Damage Over Time effects and Offense Down on all enemies for 2 turns, which can't be Evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Inflict an additional Damage Over Time effect on all enemies
175K
25
|
|
3 | 85 |
Inflict Offense Down on all enemies for 2 turns
525K
75
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: TIEADVANCED