Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy.
Target Lock: Call another random non-Scoundrel Rebel ally to assist
Damage: 12,901 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.385 | |
2 | 50 |
+5% Damage
1,250
5
|
1.454 |
3 | 60 |
+5% Damage
1,250
5
|
1.523 |
4 | 68 |
Target Lock: Call another random non-Scoundrel Rebel ally to assist
3,750
5
5
|
1.523 |
5 | 73 |
+5% Damage
5,000
10
5
|
1.592 |
6 | 78 |
+5% Damage
12.5K
10
10
5
|
1.662 |
7 | 84 |
+10% Damage
21.2K
15
15
10
|
1.8 |
8 | 85 |
If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy
73.8K
25
25
10
15
|
1.8 |
Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.
Damage: 12,901 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.385 | |
2 | 50 |
+5% Damage
5,000
10
5
|
1.454 |
3 | 60 |
+5% Damage
5,000
10
5
|
1.523 |
4 | 68 |
Remove 50% Turn Meter from the target enemy
7,500
10
10
|
1.523 |
5 | 73 |
+5% Damage
13.8K
15
10
5
|
1.592 |
6 | 78 |
+5% Damage
21.2K
15
15
10
|
1.662 |
7 | 84 |
+10% Damage
45K
20
20
15
5
|
1.8 |
8 | 85 |
If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy
78.5K
30
30
20
15
|
1.8 |
At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:
- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
Non-Scoundrel Rebel allies gain 5% Offense
1,250
5
|
|
3 | 60 |
+5% Offense
1,250
5
|
|
4 | 70 |
If Home One is the allied Capital Ship: Non-Scoundrel Rebel allies instead gain 15% Offense
5,000
10
5
|
|
5 | 75 |
+5% Offense
7,500
10
10
|
|
6 | 80 |
+10% Offense
13.8K
15
10
5
|
|
7 | 85 |
If Home One is the allied Capital Ship: A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of each enemy's turn
32.5K
20
15
10
5
|
|
8 | 85 |
If Home One is the allied Capital Ship: If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
88.8K
25
25
10
20
|
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted
1,250
5
|
|
3 | 1 |
If Home One is the allied Capital Ship: whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
1,250
5
|
|
4 | 1 |
If Home One is the allied Capital Ship: whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
5,000
10
5
|
|
5 | 1 |
If Home One is the allied Capital Ship: while Raven's Claw has Foresight it has +10 Speed
7,500
10
10
|
|
6 | 1 |
+15 Speed
13.8K
15
10
5
|
|
7 | 1 |
+25 Speed
32.5K
20
15
10
5
|
|
8 | 1 |
Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects; if they attack an enemy without a Taunt effect their Foresight is dispelled
88.8K
25
25
10
20
|
Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Gain Critical Damage Up for 2 turns
175K
25
|
|
3 | 85 |
Target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted
525K
75
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: RAVENSCLAW