Deal Physical damage to target enemy and call a random ally to Assist.
Damage: 21,450 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.6 | |
2 | 68 |
+5% Damage
10K
10
|
1.68 |
3 | 72 |
+10% Damage
20K
20
|
1.84 |
4 | 77 |
+15% Damage
30K
30
|
2.08 |
5 | 81 |
+5% Damage
40K
40
|
2.16 |
6 | 85 |
+10% Damage
60K
60
|
2.32 |
7 | 85 |
+15% Damage
80K
80
|
2.56 |
8 | 85 |
+30% Damage
150K
150
|
3.04 |
Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 69 |
+5% Heal
10K
10
|
|
3 | 73 |
+5% Protection recovery
20K
20
|
|
4 | 78 |
+5% Heal
30K
30
|
|
5 | 82 |
+5% Protection recovery
40K
40
|
|
6 | 85 |
+5% Heal
60K
60
|
|
7 | 85 |
+5% Protection recovery
80K
80
|
|
8 | 85 |
+10% Health Recovery and +10% Protection Recovery
150K
150
|
Deal Special damage to all enemies and call two random allies to Assist.
Damage: 32,869 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.599 | |
2 | 70 |
+5% Damage
10K
10
|
0.629 |
3 | 74 |
+10% Damage
20K
20
|
0.689 |
4 | 79 |
+15% Damage
30K
30
|
0.779 |
5 | 83 |
+5% Damage
40K
40
|
0.809 |
6 | 85 |
+10% Damage
60K
60
|
0.869 |
7 | 85 |
+15% Damage
80K
80
|
0.958 |
8 | 85 |
+30% Damage
150K
150
|
1.138 |
All allies gain 100% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.
Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 71 |
+10% Turn Meter gain
10K
10
|
|
3 | 75 |
+10% Turn Meter gain
20K
20
|
|
4 | 80 |
+10% Turn Meter gain
30K
30
|
|
5 | 84 |
+10% Turn Meter gain
40K
40
|
|
6 | 85 |
+10% Turn Meter gain
60K
60
|
|
7 | 85 |
+10% Turn Meter gain
80K
80
|
|
8 | 85 |
+30% Turn Meter gain
150K
150
|
Call one Reinforcement.
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.
Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+2% Critical Damage
10K
10
|
|
3 | 1 |
+3% Critical Damage
20K
20
|
|
4 | 1 |
+2% Critical Damage
30K
30
|
|
5 | 1 |
+3% Critical Damage
40K
40
|
|
6 | 1 |
+5% Critical Damage
60K
60
|
|
7 | 1 |
+5% Critical Damage
80K
80
|
|
8 | 1 |
+10% Critical Damage and +15% Protection Up
150K
150
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: CAPITALMONCALAMARICRUISER