Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Whenever Nightsister allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
Whenever a Nightsister ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever Old Republic allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
Whenever a Sith ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Asajj Ventress gains 50 Speed and whenever she defeats an enemy, she dispels all debuffs on Nightsister allies, gains 20% Offense (stacking, max 100%), and refreshes the cooldowns of a random Nightsister ally.
At the start of battle, Old Republic allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Old Republic Tank allies Taunt for 1 turn. While Old Republic allies have Protection Up, they have +150% Tenacity and deal 35% more damage.
If Canderous Ordo has an Old Republic ally in the Leader slot at the start of battle, whenever a Damage Over Time effect expires on an enemy, they regain Damage Over Time for 2 turns and Canderous Ordo recovers 10% Health and Protection.
While Sith Empire Trooper has Defense Up, he also has 30% Defense Penetration and 100% Offense. When Defense Up expires on Sith Empire Trooper, he gains 10% Tenacity (stacking, max 100%) until the end of the encounter.
Whenever Sith Trooper critically hits an enemy, he gains Stealth for 1 turn. Whenever he loses Stealth, he gains 30% Defense Penetration and 50% Offense for 1 turn.
Whenever an ally is defeated or revived, Merrin gains 20% Offense (stacking, max 200%) until the end of the encounter and inflicts 2 stacks of Plague on all enemies for 3 turns.
Whenever Old Daka Stuns an enemy, Old Daka gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Zaalbar gains +20% Defense for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, Zaalbar recovers 20% Health and Protection and inflicts a stack of Damage Over Time for 2 turns on all enemies, which can't be evaded.