The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
The first time each Scoundrel ally uses a Basic ability on their turn, reset their cooldowns and gain 100% Turn Meter. Limit once per character per battle.
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Inquisitorius allies gain 100% Potency. At the start of each Inquisitorius ally's turn, dispel all buffs on enemies inflicted with Purge and then inflict Health Down on them for 2 turns, which can't be evaded or resisted.
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever a Droid damages an enemy with a Basic ability, inflict Target Lock for 2 turns. If the enemy was already Target Locked, inflict Breach and Buff Immunity for 2 turns. These effects can't be resisted.
Whenever a Droid ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever a Droid ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever IG-88 critically hits an enemy, IG-88 gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, IG-88 also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
Whenever Mob Enforcer uses a Basic ability, Mob Enforcer gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Mob Enforcer damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
Whenever IG-86 Sentinel Droid critically hits an enemy, IG-86 Sentinel Droid gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, IG-86 Sentinel Droid also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
Whenever Droideka damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Droideka uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Droideka gains Protection Up (50%, stacking) for 2 turns.
While Grand Inquisitor is active, Inquisitorius allies are immune to Fear and Stun and whenever an ally or enemy is defeated, Inquisitorius allies gain 50% Turn Meter, Damage Immunity for 1 turn which can't be copied, and their cooldowns are reset.
While BT-1 is active, 0-0-0 is immune to Daze and Stun. Whenever 0-0-0 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 50% Turn Meter, and inflicts Protection Disruption for 2 turns, which can't be resisted.
Whenever Canderous Ordo damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Canderous Ordo uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Canderous Ordo gains Protection Up (50%, stacking) for 2 turns.
Whenever Second Sister damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Second Sister uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Second Sister gains Protection Up (50%, stacking) for 2 turns.
The first time Imperial Probe Droid is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
Whenever Ninth Sister uses a Basic ability, Ninth Sister gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Ninth Sister damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
Whenever Hondo Ohnaka uses a Basic ability, he gains 9 additional stacks of Ransom, Protection Up (100%, stacking) for 2 turns, and reduces his cooldowns by 1.
While 0-0-0 is active, BT-1 is immune to Ability Block and Stun. Whenever BT-1 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 25% Turn Meter, and resets 0-0-0's cooldowns.
Seventh Sister is immune to Ability Block, Fear, and Stun. Whenever Seventh Sister uses ID9 Enemy Intelligence, grant target ally a bonus turn. Whenever Seventh Sister uses ID9 Electro Shock-Prod, inflict Protection Disruption for 2 turns on target enemy, which can't be resisted, and reset the cooldown of ID9 Enemy Intelligence.
Whenever HK-47 uses a Basic ability, HK-47 gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever HK-47 damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.