Whenever a Mandalorian ally damages an enemy with an attack, if that enemy was damaged during the last Mandalorian ally turn, all Mandalorian allies gain 2% Offense (stacking) until the end of battle.
At the end of each turn, Mandalorian allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Whenever Mandalorian allies recover Health, they recover Protection equal to the amount of Health recovered. Mandalorian allies can't recover Protection this way more than once per turn or if their Health was full.
Whenever they use a Basic ability during their turn, Nightsister allies inflict Plague for 3 turns on target enemy, which can't be copied, dispelled, or evaded.
At the end of each turn, Nightsister allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
At the end of each turn, Sith allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Whenever Sith allies recover Health, they recover Protection equal to the amount of Health recovered. Sith allies can't recover Protection this way more than once per turn or if their Health was full.
After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
At the start of each of The Mandalorian (Beskar Armor)'s turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. The Mandalorian (Beskar Armor) can't be defeated this way.
Whenever The Mandalorian (Beskar Armor) uses an ability, they deal more damage equal to half their Tenacity percentage (max 100% more damage). This effect will only trigger if The Mandalorian (Beskar Armor) has more than 0% Tenacity.
At the start of battle, Nightsister Initiate gains Protection Up (500%) until the end of battle, which can't be dispelled or prevented. Whenever Nightsister Initiate is resisted by an enemy, she has an 80% chance to inflict a Damage Over Time effect for 1 turn on that enemy, which can't be evaded or resisted. Whenever Nightsister Initiate inflicts a debuff on an enemy, she gains 100% Armor Penetration and 50% Physical Damage (stacking) until the end of battle and 45% Turn Meter. Nightsister Initiate is immune to Daze and Stun.
Whenever Nightsister Initiate uses an ability, they deal more damage equal to half their Tenacity percentage (max 100% more damage). This effect will only trigger if Nightsister Initiate has more than 0% Tenacity.
At the start of each of Mother Talzin's turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. Mother Talzin can't be defeated this way.
At the start of battle, Sith Eternal Emperor gains 20% Ultimate Charge for each other Sith ally. If all allies were Sith at the start of battle, when Sith Eternal Emperor uses I Am All The Sith he takes a bonus turn.
At the start of each of Darth Malgus's turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. Darth Malgus can't be defeated this way.
Whenever Sith Empire Trooper uses an ability, they deal more damage equal to half their Tenacity percentage (max 100% more damage). This effect will only trigger if Sith Empire Trooper has more than 0% Tenacity.