Whenever Dark Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
Whenever Light Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
The first time each Scoundrel ally uses a Basic ability on their turn, reset their cooldowns and gain 100% Turn Meter. Limit once per character per battle.
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Whenever a Scoundrel ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
The first time each Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented.\n\nWhenever an enemy takes damage from a Thermal Detonator expiring, Hutt Cartel allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
At the start of battle, Jawa allies gain 100% bonus Protection and all enemies are inflicted with Provoked for 2 turns, which can't be evaded or resisted.\n\nWhenever an enemy takes damage from a Thermal Detonator expiring, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is an 80% chance that enemy is inflicted with a Thermal Detonator for 1 turn, which can't be dispelled, prevented, or resisted.
At the end of each turn, Jawa allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Whenever a Tusken ally critically hits an enemy, the enemy gains 1% Turn Meter. Whenever an enemy takes damage from a Damage Over Time effect, Tusken allies recover 10% Protection and gain 5% counter chance (stacking, max 100%). If a Tusken ally is active in the Leader slot, at the start of each turn, all enemies inflicted with a Damage Over Time effect can't recover Health.
At the end of each turn, Tusken allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
At the start of each enemy's turn, Jawa gains Foresight for 2 turns, which can't be prevented. Whenever Jawa loses Foresight, they gain Evasion Up for 1 turn, which can't be prevented.
The max cooldown of Muscle In is reduced by 2. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists. Whenever Gamorrean Guard inflicts Damage Over Time on an enemy, there is a 50% chance to inflict an additional Damage Over Time for 3 turns and Hutt Cartel allies gain 10% Max Health (max 50%) and Max Protection (max 50%) (once per turn).
For each Tusken ally at the start of the encounter, Tusken Raider gains an additional 25% Offense. Whenever Tusken Raider uses Tusken Ambush, dispel all buffs on the enemy and deal 20% more damage per buff dispelled. Whenever a Tusken ally assists during Tusken Raider's turn, they recover 100% Protection.
Whenever Mob Enforcer uses a Basic ability, Mob Enforcer gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Mob Enforcer damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
Whenever L3-37 deals damage, she deals additional Physical damage equal to 25% of her Max Health. Whenever L3-37 gains Prepared, she gains 15% Turn Meter.
Whenever another Tusken ally uses an ability, Tusken Chieftain assists.\n\nWhenever an enemy is inflicted with Damage Over Time, inflict an additional Damage Over Time for 2 turns, which can't be evaded or resisted.
Whenever IG-11 uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if IG-11 has more than 0% Potency.
Tusken Warrior starts the encounter with 10 stacks of Momentum for 3 turns. Whenever Tusken Warrior gains Momentum, she also gains 2% Critical Damage and Defense Penetration per stack for the rest of the encounter. Whenever Finishing Strikes defeats an enemy, they can't be revived and then revive all Tusken allies at the end of the turn if there is at least one Tusken ally active.
The max cooldown of Inventive is reduced by 1. Whenever Boushh inflicts Thermal Detonators on an enemy, inflict an additional Thermal Detonator for 2 turns and Hutt Cartel allies gain 10% Armor Penetration (max 70%) and 10% Turn Meter (once per turn).
Whenever Krrsantan is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Jawa Scavenger always critically hits if able. The first time Jawa Scavenger is defeated while there are any active allies, they revive with 100% Health and gain Stealth for 3 turns.\n\nWhenever an enemy is inflicted with Thermal Detonators, Jawa allies gain 10% Defense (stacking) for 1 turn and there is a 50% chance to inflict an additional Thermal Detonator for 2 turns.
Whenever Veteran Smuggler Han Solo critically hits an enemy, Veteran Smuggler Han Solo gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.