Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 30934 - 34190 Dispel all debuffs from all Light Side allies. Then, deal Special damage to all enemies. If Admiral Raddus is in the Leader slot and not the ally slot, gain 5% Upload progress and if this ability defeats an enemy, gain an additional 8% Upload progress.
Damage Range: 27828 - 30756 Deal Special damage to all enemies. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy. All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn.
Damage Range: 24073 - 26607 Deal Special damage to all enemies and detonate all Thermal Detonators. Then, inflict a Thermal Detonator for 2 turns on all enemies.
Damage Range: 21920 - 24226 Dispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied. Jedi Knight: Inflict Force Influence on all enemies for 2 turns Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance)
Damage Range: 21071 - 23287 Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred. If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
Damage Range: 20089 - 22203 Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns. Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Damage Range: 19180 - 21198 Dispel all debuffs from Clone Trooper allies. All Bad Batch allies gain Foresight, Stealth, and Tenacity Up for 2 turns. Deal Special damage to all enemies and inflict Stun for 1 turn on enemies that are Dazed or Target Locked.
Damage Range: 18757 - 20731 If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead inflicted with Blind and Burning for 2 turns, which can't be resisted.
Damage Range: 18475 - 20419 Deal Physical damage and inflict Vulnerable to all enemies and Stun target enemy for 1 turn. If the target had Defense Down, this Stun can't be resisted. If the target enemy is in the Leader slot, increase their cooldowns by 1, which can't be resisted. While in Grand Arenas: Deal additional true damage to all enemies and inflict Buff Immunity and Healing Immunity on target enemy for 2 turns, which can't be resisted. If the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos gains 20% Critical Damage and Offense (stacking) until the end of the battle.
Damage Range: 18463 - 20405 If Jedi Knight Cal Kestis doesn't have [FFFF33]Configuration - Double-Bladed he loses his Configuration and gains Configuration - Double-Bladed for the rest of battle and 5 stacks of Impetuous (max 30) until the end of the encounter. Deal Physical damage and inflict Speed Down for 2 turns on all enemies. If Jedi Knight Cal Kestis didn't have Configuration - Double-Bladed at the start of his turn: - All allies gain Advantage for 4 turns - Stun target enemy for 1 turn and inflict them with Armor Shred for the rest of encounter - Daze all other enemies for 2 turns [FFFF33]Configuration - Double-Bladed: +50% Offense and Tenacity; +2 Speed per stack of Impetuous While in Territory Battles: The next time Jedi Knight Cal Kestis uses Windmill Defense, he recovers 50% Health and Protection and gives all allies Protection Up (20%, stacking) for 2 turns for each use of Whirlwind Slam since the last use of Windmill Defense. If Jedi Knight Cal Kestis did not have Configuration - Double-Bladed at the start of his turn, instead: - Stun all enemies for 1 turn and inflict them with Armor Shred for the rest of encounter
Damage Range: 17805 - 19679 Deal Physical damage to all enemies. This attack deals 50% more damage for each currently defeated First Order or Sith ally.
Damage Range: 17602 - 19454 Deal Physical damage to all enemies and inflict Ability Block on them for 1 turn. Separatist enemies are inflicted with Protection Disruption, which can't be copied, dispelled, or resisted for 2 turns. Remove 3 stacks of Recharge from allied Shield Generator and it gains 2 stacks of Plasma Shielding. Swap Turn Meter with target other Gungan ally, and Boomadier gains Frenzy for 1 turn. Target other Gungan ally gains Accuracy Up for 2 turns.
Damage Range: 16804 - 18572 Dispel debuffs from all allies, deal Special damage to all enemies, and Rally all Resistance allies. Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies
Damage Range: 16708 - 18466 Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. First Order allies gain Speed Up for 2 turns.
Damage Range: 16145 - 17843 Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad.
Damage Range: 15846 - 17512 Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health.
Damage Range: 15626 - 17270 Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
Damage Range: 15231 - 16833 Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded. This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Damage Range: 14617 - 16155 Deal Physical damage to all enemies and inflict a stack of Damage Over Time for 2 turns and Expose for 1 turn. If the target enemy is inflicted with Target Lock, inflict Burning and another stack of Damage Over Time for 2 turns.
Damage Range: 14530 - 16058 Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages. Deal Physical damage to all enemies and inflict Ability Block and Vulnerable for 1 turn to all enemies with Purge, which can't be resisted. For each enemy with Purge, Inquisitorius allies recover 4% Health. Inquisitorius allies gain Critical Damage Up for 2 turns.