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Stacking Fervor Ability
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Stacking Fervor
Whenever an ally attacks out of turn, all allies gain 4% Offense until they are defeated.
Target:
All Player Units
Effect
Apply Effect
Context: #0
generic_myturn_handler_ally_all
Unavoidable
For
All
from
Ally Side
who are
Alive
Where an active effect doesn't have tag
generic_myturn_handler
Apply child effect(s) based on condition triggers
Descriptive
generic_myturn_handler
Effect expires on:
Add Persistent Effect
leaderability_myturn_handler
Child effectis applied on:
Turn Start
Immunity
Context: #0
generic_myturn_marker
Unavoidable
For
Self
who is
Alive
Where an active effect doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End
,
Encounter End
Apply Effect
Context: #1
artifact_ability_assist_offense_2_cost_rare_handler
Unavoidable
For
Self
who is
Alive
Where an active effect doesn't have tag
artifact_ability_assist_offense_2_cost_rare_handler
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
artifact_ability_assist_offense_2_cost_rare_handler
Child effects are applied on:
Attack
Query Count
Context: #0
query_is_it_my_turn_self
Unavoidable
For
Self
who is
Alive
Where an active effect does have tag
myturn_marker
Puts the target(s) from this query into CONTEXT_VALUE
Modify Stat
Context: #1
artifact_ability_assist_offense_2_cost_rare_attack_CS
Unavoidable
For
All
from
Ally Side
who are
Alive
This effect will
SKIP EXECUTION
if the previous query returned CONTEXT_VALUE > 0
Modify stat
Physical Damage
by
4%
(multiplicative)
Effect is unresistable
Effect expires on:
Death
Modify Stat
Context: #2
artifact_ability_assist_offense_2_cost_rare_ability_CE
Unavoidable
This effect will
EXECUTE
if the previous effect successfully executed
Modify stat
Special Damage
by
4%
(multiplicative)
Effect is unresistable
Effect expires on:
Death
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