Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
164.7% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 2
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
172.9% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 3
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
189.4% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 4
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
214.1% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 5
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
222.3% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 6
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
238.8% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 7
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth for 2 turns.
Deals
263.5% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 8
Deal Physical damage to target enemy and call target other ally to Assist. If the target ally is an Ewok, Wicket and target ally gain Stealth and Critical Damage Up for 2 turns.