When an enemy gains a buff, Han gains 5% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 30% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 5% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 35% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 10% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 35% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 10% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 40% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 15% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 40% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 15% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn.
When an enemy gains a buff, Han gains 25% Counter Chance (stacking) until the end of his next turn. When Han gains a debuff, he gains 50% Defense (stacking) until the end of his next turn. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn.