At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 5% Turn Meter and Shoretrooper recovers 4% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 4% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 7% Turn Meter and Shoretrooper recovers 6% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 6% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 10% Turn Meter and Shoretrooper recovers 8% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 8% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 12% Turn Meter and Shoretrooper recovers 10% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.
At the start of each encounter Shoretrooper gains Taunt for 1 turn.
Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.