Mauls attacks can't be evaded and he has +5% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 2
Mauls attacks can't be evaded and he has +6% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 3
Mauls attacks can't be evaded and he has +7% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 4
Mauls attacks can't be evaded and he has +8% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 5
Mauls attacks can't be evaded and he has +10% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 6
Mauls attacks can't be evaded and he has +12% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 7
Mauls attacks can't be evaded and he has +15% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 5 Anguish, he is always critically hit by enemy attacks.
Modify stat
Special Critical Avoidance
by
-500,000%
(additive)
Effect expires on:
Remove Persistent Effectanguish_marker05
Level 8
Mauls attacks can't be evaded and he has +15% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt effects and is always critically hit by enemy attacks.
Where an active effect
doesn't have tags
taunt_buff
or deathmark_debuff
or special_deathmark_debuff
or marked_debuff
or taunt_buff
or outmaneuver_buff
or ignore_me
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0