Mace gains 10% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 1 stack of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 2
Mace gains 15% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 1 stack of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 3
Mace gains 20% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 1 stack of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 4
Mace gains 20% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 5
Mace gains 25% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 6
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 7
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack
For
All
from
Ally Side
who are Alive or Dead
and is selftag_macewindu
This effect will EXECUTE if
the context
#1
effect successfully execute
Applies an Immunity effect to the target(s)
Descriptive
uniqueability_macewindu01_marker
Effected Tags
derp
Effect expires on:
Turn Start
Level 8
Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack