Jedi and Clone allies have +10% Offense and +10% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +12% Offense and +10% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +16% Offense and +10% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +16% Offense and +15% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +18% Offense and +15% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +22% Offense and +15% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +22% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.
Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.