Dispel all debuffs on allies. Other Bounty Hunter, Hutt Cartel, and Smuggler allies gain Hired Muscle for 2 turns, which can't be copied.
Hired Muscle: +30% Tenacity; immune to Daze and Fear
Hired Muscle provides different benefits based on a character's role:
- Attackers: Once per turn, when another ally uses an ability, assist dealing 70% less damage - Tanks: Immune to critical hits - Healers and Supports: On attack, allies recover 10% Health and Protection
For
All
from
Ally Side
(excluding self)
who are Alive
and is profession_bountyhunter
or profession_smuggler
or affiliation_huttcartel
or not selftag_jabbathehutt
For
All
from
Ally Side
who are Alive
and is role_attacker
Where an active effect
doesn't have tag
jabbathehutt_hired_muscle_assist_assist_damage_reduction
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
For
All
from
Ally Side
(excluding self)
who are Alive
and is role_attacker
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
or specialability_jabbathehutt01_opt_marker
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Dispel all debuffs on allies and inflict Speed Down for 2 turns on all enemies. Other Bounty Hunter, Hutt Cartel, and Smuggler allies gain Hired Muscle for 2 turns, which can't be copied.
Hired Muscle: +30% Tenacity; immune to Daze and Fear
Hired Muscle provides different benefits based on a character's role:
- Attackers: Once per turn, when another ally uses an ability, assist dealing 70% less damage - Tanks: Immune to critical hits - Healers and Supports: On attack, allies recover 10% Health and Protection
For
All
from
Ally Side
(excluding self)
who are Alive
and is profession_bountyhunter
or profession_smuggler
or affiliation_huttcartel
or not selftag_jabbathehutt
For
All
from
Ally Side
who are Alive
and is role_attacker
Where an active effect
doesn't have tag
jabbathehutt_hired_muscle_assist_assist_damage_reduction
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
For
All
from
Ally Side
(excluding self)
who are Alive
and is role_attacker
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
or specialability_jabbathehutt01_opt_marker
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Dispel all debuffs on allies and inflict Speed Down for 2 turns on all enemies. Other Bounty Hunter, Hutt Cartel, and Smuggler allies gain Hired Muscle for 2 turns, which can't be copied.
Hired Muscle: +30% Tenacity; immune to Daze and Fear
Hired Muscle provides different benefits based on a character's role:
- Attackers: Once per turn, when another ally uses an ability, assist dealing 70% less damage - Tanks: Immune to critical hits - Healers and Supports: On attack, allies recover 10% Health and Protection
When Hired Muscle expires, it provides different benefits based on a character's faction:
- Bounty Hunter: Gain Defense Penetration Up for 2 turns - Smuggler: Gain Speed Up for 2 turns - Hutt Cartel: Gain Advantage for 2 turns
For
All
from
Ally Side
(excluding self)
who are Alive
and is profession_bountyhunter
or profession_smuggler
or affiliation_huttcartel
or not selftag_jabbathehutt
For
All
from
Ally Side
who are Alive
and is role_attacker
Where an active effect
doesn't have tag
jabbathehutt_hired_muscle_assist_assist_damage_reduction
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
For
All
from
Ally Side
(excluding self)
who are Alive
and is role_attacker
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
or specialability_jabbathehutt01_opt_marker
, and
does have tag jabbathehutt_hired_muscle_buff_part3_attacker_marker
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6