Imperial Probe Droid has +10% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +20% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +30% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 1% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +30% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +40% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 2% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion.
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.
Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.
While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.
While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated.