Aggressive Attacker that grows increasingly stronger as the Droids around him fall. Although he hates being called a droid, he counts as one in combat.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 3% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 25% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
This effect will EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
grandinquisitor_trigger_marker
Effected Tags
derp
Effect expires on:
Round Start
Level 2
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 4% Max Health and 3% Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 25% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 4% Max Health and 3% Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 50% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 4% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 50% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 4% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 75% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 75% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids, and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn.
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.
At the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 1 bonus turn.