Old Republic allies gain 10% Potency, Tenacity and Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 2
Old Republic allies gain 20% Potency, 10% Tenacity and 10% Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 3
Old Republic allies gain 20% Potency, 20% Tenacity and 10% Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 4
Old Republic allies gain 20% Potency, Tenacity and Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 5
Old Republic allies gain 30% Potency, 20% Tenacity and 20% Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 6
Old Republic allies gain 30% Potency, 30% Tenacity and 20% Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 7
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 8
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
Where an active effect
doesn't have tag
myturn_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
myturn_marker
Effected Tags
derp
Effect expires on:
Turn End, Encounter End
Level 9
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.